A blog and website by Peter Bengtsson

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How I upload Firebase images optimized

JavaScript, Web development, Firebase

I have an app that allows you to upload images. The images are stored using Firebase Storage. Then, once uploaded I have a Firebase Cloud Function that can turn that into a thumbnail. The problem with this is that it takes a long time to wake up the cloud function, the first time, and generating that thumbnail. Not to mention the download of the thumbnail payload for the client. It's not unrealistic that the whole thumbnail generation plus download can take multiple (single digit) seconds. But you don't want to have the user sit and wait that long. My solution is to display the uploaded file in a <img> tag using URL.createObjectURL().

The following code is most pseudo-code but should look familiar if you're used to how Firebase and React/Preact works. Here's the FileUpload component:

interface Props {
  onUploaded: ({ file, filePath }: { file: File; filePath: string }) => void;
  onSaved?: () => void;

function FileUpload({
}: Props) => {
  const [file, setFile] = useState<File | null>(null);

  // ...some other state stuff omitted for example.

  useEffect(() => {
    if (file) {
      const metadata = {
        contentType: file.type,

    const filePath = getImageFullPath(prefix, item ? :, file);
    const storageRef = storage.ref();

    uploadTask = storageRef.child(filePath).put(file, metadata);
      (snapshot) => {
        // ...set progress percentage
      (error) => {
      () => {
        onUploaded({ file, filePath });  // THE IMPORTANT BIT!

          .add({ filePath })
          .then(() => { onSaved() })

  }, [file])

  return (
        accept="image/jpeg, image/png"
        onInput={(event) => {
          if ( {
            const file =[0];

The important "trick" is that we call back after the storage is complete by sending the filePath and the file back to whatever component triggered this component. Now, you can know, in the parent component, that there's going to soon be an image reference with a file path (filePath) that refers to that File object.

Here's a rough version of how I use this <FileUpload> component:

function Images() {

  const [uploadedFiles, setUploadedFiles] = useState<Map<string, File>>(
    new Map()

  return (<div>  
      onUploaded={({ file, filePath }: { file: File; filePath: string }) => {
        const newMap: Map<string, File> = new Map(uploadedFiles);
        newMap.set(filePath, file);

    <ListUploadedPictures uploadedFiles={uploadedFiles}/>

function ListUploadedPictures({ uploadedFiles}: {uploadedFiles: Map<string, File>}) {

  // Imagine some Firebase Firestore subscriber here
  // that watches for uploaded pictures. 
  return <div>
    { => (
      <Picture picture={picture} uploadedFiles={uploadedFiles} />

function Picture({ 
}: {
  uploadedFiles: Map<string, File>;
  picture: {
    filePath: string;
}) {
  const thumbnailURL = getThumbnailURL(filePath, 500);
  const [loaded, setLoaded] = useState(false);

  useEffect(() => {
    const preloadImg = new Image();
    preloadImg.src = thumbnailURL;

    const callback = () => {
      if (mounted) {
    if (preloadImg.decode) {
      preloadImg.decode().then(callback, callback);
    } else {
      preloadImg.onload = callback;

    return () => {
      mounted = false;
  }, [thumbnailURL]);

  return <img
      width: 500,
      height: 500,
      "object-fit": "cover",
        ? thumbnailURL
        : file
        ? URL.createObjectURL(file)

Phew! That was a lot of code. Sorry about that. But still, this is just a summary of the real application code.

The point is that; I send the File object back to the parent component immediately after having uploaded it to Firebase Cloud Storage. Then, having access to that as a File object, I can use that as the thumbnail while I wait for the real thumbnail to come in. Now, it doesn't matter that it takes 1-2 seconds to wake up the cloud function and 1-2 seconds to perform the thumbnail creation, and then 0.1-2 seconds to download the thumbnail. All the while this is happening you're looking at the File object that was uploaded. Visually, the user doesn't even notice the difference. If you refresh the page, that temporary in-memory uploadedFiles (Map instance) is empty so you're now relying on the loading of the thumbnail which should hopefully, at this point, be stored in the browser's native HTTP cache.

The other important part of the trick is that we're using const preloadImg = new Image() for loading the thumbnail. And by relying on preloadImage.decode ? preloadImage.decode().then(...) : preload.onload = ... we can be informed only when the thumbnail has been successfully created and successfully downloaded to make the swap.

Please post a comment if you have thoughts or questions.

How to fadeIn and fadeOut like jQuery but with Cash


Remember jQuery? Yeah, it was great. But it was also horrible in its own ways but only when compared to the more powerful tools that we have now as of 2021. I still (almost) use it here on my site. Atually, I use "fork" of jQuery called Cash which calls itself: "An absurdly small jQuery alternative for modern browsers."
Cash is written in TypeScript, which gives me peace of mind, and as a JS bundle, it's only 19KB minified (5.3KB Brotli compressed) whereas jQuery is 87KB minified (27KB Brotli compressed).

But something that jQuery has, that Cash doesn't, is animations. E.g. $('myselector').fadeIn(). If you need to do this with Cash you can use the following pure JavaScript solution:

// Example implementation

const msg = $('<div class="message">')
  .text(`Random message: ${Math.random()}`)
  .css("opacity", 0)
  .css("transition", "opacity 600ms")
setTimeout(() => msg.css("opacity", 1), 0);

setTimeout(() => {
  msg.css("transition", "opacity 1000ms").css("opacity", 0);
  setTimeout(() => msg.remove(), 1000);
}, 3000);

What this application demonstrates is the creation of a <div> that's immediately injected into the DOM but slowly fades into view. And 3 seconds later it fades out and is removed. Full demo/sample application here.

Sample application using cash like jQuery's $.fadeIn().

The point of the demo is how you can cause the fade-in effect with just Cash but still relies on CSS for the actual animation.
The trick is to, ultimately, create it first like this:

<div class="message" style="opacity:0; transition: opacity 600ms">
  Random message: 0.6517198324628395

and then, right after it's been added to the DOM, change the style=... to:

-<div class="message" style="opacity:0; transition: opacity 600ms">
+<div class="message" style="opacity:1; transition: opacity 600ms">

What's neat about this is that you use the transition shortcut so it's done entirely with CSS instead of a requestAnimationFrame and/or while-loop like jQuery's effects.js does it.

Note! This is not a polyfill since jQuery's fadeIn() (etc.) can do a lot more such as callbacks. The example might not be great but I hope this little solution becomes useful for someone else who needs this.

Please post a comment if you have thoughts or questions.

How to submit a form with Playwright


Because it was driving me insane, and because I don't want to ever forget...

Playwright is a wonderful alternative to jest-puppeteer for doing automated headless browser end-to-end testing. But one I couldn't find in the documentation, Google search, or Stackoverflow was: How do you submit a form without clicking a button?. I.e. you have focus in an input field and hit Enter. Here's how you do it:

await page.$eval('form[role="search"]', (form) => form.submit());

The first part is any CSS selector that gets you to the <form> element. In this case, imagine it was:

<form action="/search" role="search">
  <input type="search" name="q">

You, or my future self, might be laughing at me for missing something obvious but this one took me forever to solve so I thought I'd better blog about it in case someone else gets into the same jam.

UPDATE (Sep 2021)

I found a much easier way:


This obviously only works when you've typed something into an input so the focus is on that <input> element. E.g.:

await page.fill('input[aria-label="New shopping list item"]', "Carrots");

Please post a comment if you have thoughts or questions.

What English stop words overlap with JavaScript reserved keywords?

JavaScript, MDN

The list of stop words in Elasticsearch is:

a, an, and, are, as, at, be, but, by, for, if, in, into, 
is, it, no, not, of, on, or, such, that, the, their, 
then, there, these, they, this, to, was, will, with

The list of JavaScript reserved keywords is:

abstract, arguments, await, boolean, break, byte, case, 
catch, char, class, const, continue, debugger, default, 
delete, do, double, else, enum, eval, export, extends, 
false, final, finally, float, for, function, goto, if, 
implements, import, in, instanceof, int, interface, let, 
long, native, new, null, package, private, protected, 
public, return, short, static, super, switch, synchronized, 
this, throw, throws, transient, true, try, typeof, var, 
void, volatile, while, with, yield

That means that the overlap is:

for, if, in, this, with

And the remainder of the English stop words is:

a, an, and, are, as, at, be, but, by, into, is, it, no, 
not, of, on, or, such, that, the, their, then, there, 
these, they, to, was, will

Why does this matter? It matters when you're writing a search engine on English text that is about JavaScript. Such as, MDN Web Docs. At the time of writing, you can search for this because there's a special case explicitly for that word. But you can't search for for which is unfortunate.

But there's more! I think we should consider certain prototype words to be considered "reserved" because they are important JavaScript words that should not be treated as stop words. For example...

Please post a comment if you have thoughts or questions.

How to simulate slow lazy chunk-loading in React

React, JavaScript

Suppose you have one of those React apps that lazy-load some chunk. It just basically means it injects a .js static asset URL into the DOM and once it's downloaded by the browser, it carries on the React rendering with the new code loaded. Well, what if the network is really slow? In local development, it can be hard to simulate this. You can mess with the browser's Devtools to try to slow down the network, but even that can be too fast sometimes.

What I often do is, I take this:

const SettingsApp = React.lazy(() => import("./app"));

...and change it to this:

const SettingsApp = React.lazy(() =>
  import("./app").then((module) => {
    return new Promise((resolve) => {
      setTimeout(() => {
        resolve(module as any);
      }, 10000);

Now, it won't load that JS chunk until 10 seconds later. Only temporarily, in local development.

I know it's admittedly just a hack but it's nifty. Just don't forget to undo it when you're done simulating your snail-speed web app.

PS. That resolve(module as any); is for TypeScript. You can just change that to resolve(module); if it's regular JavaScript.

Please post a comment if you have thoughts or questions.

In JavaScript (Node) which is fastest, generator function or a big array function?

Node, JavaScript

Sorry about the weird title of this blog post. Not sure what else to call it.

I have a function that recursively traverses the file system. You can iterate over this function to do something with each found file on disk. Silly example:

for (const filePath of walker("/lots/of/files/here")) {
  count += filePath.length;

The implementation looks like this:

function* walker(root) {
  const files = fs.readdirSync(root);
  for (const name of files) {
    const filepath = path.join(root, name);
    const isDirectory = fs.statSync(filepath).isDirectory();
    if (isDirectory) {
      yield* walker(filepath);
    } else {
      yield filepath;

But I wondered; is it faster to not use a generator function since there might an overhead in swapping from the generator to whatever callback does something with each yielded thing. A pure big-array function looks like this:

function walker(root) {
  const files = fs.readdirSync(root);
  const all = [];
  for (const name of files) {
    const filepath = path.join(root, name);
    const isDirectory = fs.statSync(filepath).isDirectory();
    if (isDirectory) {
    } else {
  return all;

It gets the same result/outcome.

It's hard to measure this but I pointed it to some large directory with many files and did something silly with each one just to make sure it does something:

const label = "generator";
let count = 0;
for (const filePath of walker(SEARCH_ROOT)) {
  count += filePath.length;
const heapBytes = process.memoryUsage().heapUsed;
console.log(`HEAP: ${(heapBytes / 1024.0).toFixed(1)}KB`);

I ran it a bunch of times. After a while, the numbers settle and you get:

  • Generator function: (median time) 1.74s
  • Big array function: (median time) 1.73s

In other words, no speed difference.

Obviously building up a massive array in memory will increase the heap memory usage. Taking a snapshot at the end of the run and printing it each time, you can see that...

  • Generator function: (median heap memory) 4.9MB
  • Big array function: (median heap memory) 13.9MB


The potential swap overhead for a Node generator function is absolutely minuscule. At least in contexts similar to mine.

It's not unexpected that the generator function bounds less heap memory because it doesn't build up a big array at all.

Please post a comment if you have thoughts or questions.